Kineto+
Text, set in motion
Prompt → keyframes · After Effects
Get Kineto
A dog running in a park
01In one sentence

Describe motion,
get keyframes

That's the whole idea: Kineto turns a plain-language description into a fully keyframed, editable shape layer animation inside Adobe After Effects. No scripting, no after-the-fact tracing — from a one-line prompt to native keyframes in seconds.

1 prompt → shape layers + keyframes 0 subscription — one-time purchase 100 % editable in the timeline
02Principle

One line
= one animation

Animating by hand means rigging, keyframing and easing every element yourself. Kineto moves that work to a language model: it designs the shapes and the motion, previews the result in the panel, then imports it straight into your composition.

Everything lands as native After Effects content — anchored shape groups with Position, Scale, Rotation and Opacity keyframes, live Text Layers for text. Not a flattened render. Tweak anything, exactly like you built it yourself.

03How it works — the path of a prompt

A native result.

Kineto lives in a panel inside After Effects. You write a sentence; it comes back as layers in your comp. Nothing else about your workflow changes — your effects, expressions and plugins apply as usual.

Your prompt

"A bell icon that rings and tilts left to right." Plain language, as specific or as loose as you like.

Kineto

Sends it to the model of your choice, builds the shapes and keyframes, previews the motion in the panel. Optionally critiques its own render and refines.

Your composition

Receives standard shape layers with real keyframes and correct anchor points. Edit, re-time or restyle by hand.

every element imported as its own anchored group — nothing baked, nothing rasterized
04Self-refinement — it checks its own work
render critique
refine

Turn on the Visual Critique loop and Kineto rasterizes its own preview, feeds it back to a vision model, and corrects timing and positioning over one or more passes — before anything touches your timeline. Cleaner, more accurate motion, with no extra input from you.

optional — one toggle n passes — you set the depth runs before import
05Pipeline — three operations

Describe, generate, refine.

a

Describe

Write the motion in plain language. Kineto designs the shapes and the keyframes — no drawing, no manual rigging, no scripting.

b

Generate

The model builds the animation and previews it in the panel. Import it into your comp as editable layers, or save it to the built-in library and reuse it in any project.

c

Refine

Not quite right? Ask in plain language — "make it bounce faster", "add a second swing" — and regenerate without starting over. Or just edit the keyframes yourself.

True AE shape layers

Correct anchor points, keyframes on Position, Scale, Rotation and Opacity. Editable text arrives as live Text Layers.

Built-in library

Generate once, reuse forever. Save your favorite animations and drop them into any project in a click.

Plays well with everything

Combine generated animations with your existing comps, effects, expressions and plugins — it's all standard AE content.

Where it shines

Motion graphics, loaders, animated icons, character gestures, explainer elements, logo and text reveals.

Loaders"A circular loading spinner with three dots fading in sequence."
Icons"A bell icon that rings and tilts left to right."
Characters"A stick figure waving its right arm in a friendly loop."
Explainers"Data packets traveling along a line between two servers."
Reveals"A logo that scales up with a subtle bounce and settles."
06Economics — bring your own brain
0$/mo

Kineto is a one-time purchase with no subscription. It connects to the AI provider of your choice with your own API key — you only pay the provider for the generations you actually run. Prefer zero cost? Connect a local model and run entirely offline.

Cloud — Claude, ChatGPT, Gemini, Grokyour API key · pay per use
Local — Ollama, LM Studio, any OpenAI-compatible endpointfree · offline · private
Kineto itselfone-time purchase on aescripts
Get Kineto on aescripts
07Getting started — three steps

No scripting
required.

# 1 — install aescripts.com/kineto → Window › Extensions › Kineto # 2 — connect a brain API_KEY=<claude | chatgpt | gemini | grok> # or point to localhost (Ollama / LM Studio) # 3 — describe › "a bell ringing left to right"
Compatible — AE CC 2018 → 2026, every version in between
Get Kineto on aescripts Back to top
08Questions, answered
Do I need a subscription to use Kineto?

No. Kineto is a one-time purchase. It connects to the AI provider of your choice using your own API key, so you only pay the provider for the generations you actually run — or nothing at all if you use a local model.

Can Kineto work without an internet connection?

Yes. Connect a local model through Ollama or LM Studio and Kineto runs entirely offline on your machine.

Are the generated animations really editable?

Fully. Kineto creates standard After Effects shape layers with real Position, Scale, Rotation and Opacity keyframes. You can modify, move, delete or add keyframes, restyle any object, and combine the result with effects, expressions and plugins — exactly like animations you build by hand.

Can I change an animation after it's been generated?

Yes, two ways: edit the layers and keyframes directly in After Effects, or ask Kineto's AI to revise the animation for you.

What do I need to get started?

After Effects (CC 2018 through 2026) and an API key from a supported AI provider — or a local model running in Ollama or LM Studio.