That's the whole idea: Kineto turns a plain-language description into a fully keyframed, editable shape layer animation inside Adobe After Effects. No scripting, no after-the-fact tracing — from a one-line prompt to native keyframes in seconds.
Animating by hand means rigging, keyframing and easing every element yourself. Kineto moves that work to a language model: it designs the shapes and the motion, previews the result in the panel, then imports it straight into your composition.
Everything lands as native After Effects content — anchored shape groups with Position, Scale, Rotation and Opacity keyframes, live Text Layers for text. Not a flattened render. Tweak anything, exactly like you built it yourself.
Kineto lives in a panel inside After Effects. You write a sentence; it comes back as layers in your comp. Nothing else about your workflow changes — your effects, expressions and plugins apply as usual.
"A bell icon that rings and tilts left to right." Plain language, as specific or as loose as you like.
Sends it to the model of your choice, builds the shapes and keyframes, previews the motion in the panel. Optionally critiques its own render and refines.
Receives standard shape layers with real keyframes and correct anchor points. Edit, re-time or restyle by hand.
Turn on the Visual Critique loop and Kineto rasterizes its own preview, feeds it back to a vision model, and corrects timing and positioning over one or more passes — before anything touches your timeline. Cleaner, more accurate motion, with no extra input from you.
Write the motion in plain language. Kineto designs the shapes and the keyframes — no drawing, no manual rigging, no scripting.
The model builds the animation and previews it in the panel. Import it into your comp as editable layers, or save it to the built-in library and reuse it in any project.
Not quite right? Ask in plain language — "make it bounce faster", "add a second swing" — and regenerate without starting over. Or just edit the keyframes yourself.
Correct anchor points, keyframes on Position, Scale, Rotation and Opacity. Editable text arrives as live Text Layers.
Generate once, reuse forever. Save your favorite animations and drop them into any project in a click.
Combine generated animations with your existing comps, effects, expressions and plugins — it's all standard AE content.
Motion graphics, loaders, animated icons, character gestures, explainer elements, logo and text reveals.
Kineto is a one-time purchase with no subscription. It connects to the AI provider of your choice with your own API key — you only pay the provider for the generations you actually run. Prefer zero cost? Connect a local model and run entirely offline.
No. Kineto is a one-time purchase. It connects to the AI provider of your choice using your own API key, so you only pay the provider for the generations you actually run — or nothing at all if you use a local model.
Yes. Connect a local model through Ollama or LM Studio and Kineto runs entirely offline on your machine.
Fully. Kineto creates standard After Effects shape layers with real Position, Scale, Rotation and Opacity keyframes. You can modify, move, delete or add keyframes, restyle any object, and combine the result with effects, expressions and plugins — exactly like animations you build by hand.
Yes, two ways: edit the layers and keyframes directly in After Effects, or ask Kineto's AI to revise the animation for you.
After Effects (CC 2018 through 2026) and an API key from a supported AI provider — or a local model running in Ollama or LM Studio.